Oct 16, 2005, 10:22 PM // 22:22
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#61
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Ascalonian Squire
Join Date: Oct 2005
Location: NewYork
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What an excellent post. Keep up the good work.
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Oct 17, 2005, 06:27 PM // 18:27
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#62
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Rex wrote this quite a few months back.
He has not posted since June. So he will NOT keep up the good work.
I wonder what happened to him ? Stuck somewhere in Canada ?
Anybody know ?
Ratatass
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Oct 17, 2005, 08:58 PM // 20:58
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#63
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Frost Gate Guardian
Join Date: Oct 2005
Location: England
Profession: N/R
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Nice information in a nicely presented way! Great stuff!
Quote:
As my target turns, I work to swivel around them like so (In an obviously simplified diagram):
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I think the diagram of this turn should be this:
==+ ----- The Warrior is in the bottom-right facing the center, which
=X+ ----- puts the shield in the top left zone.
++0 -----
=++ ----- The Warrior is in the right facing the center, which puts
=X0 ----- the shield in the left zone.
=++ -----
++0 ----- The Warrior is in the top-right facing the center, which
=X+ ----- puts the shield in the bottom-left zone
==+ -----
+0+ ----- The Warrior is in the top zone facing the center, which
+X+ ----- puts the shield in the bottom zone.
=== -----
*Note: The lines (-----) were placed where they are because multiple spaces isnt available. They represent nothing to do with the diagrams.
I hope you understand what I am saying
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Oct 29, 2005, 11:58 PM // 23:58
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#64
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Ascalonian Squire
Join Date: Oct 2005
Location: Valley of the Damned
Guild: Currently LFGuild
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hey rex u should be a college professor or something man, thanks for the info.
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Oct 30, 2005, 02:22 AM // 02:22
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#65
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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The Formations
As per request on page 1, Yes. There is plenty of formations I usually whip my group into in PVP:
1. The traditional Straight line attack: This type of attack works best from a high ledge with rangers, say Yak's Arena with the snow ledge as an example:
_-**-_ <--The Ledge
++++++ <--Players
In the above diagram, all characters are situated in the top left to right edge of the overhang. It works best for R/E's as they can target and pin down the opposing team and firestorm or whatever else you like to do. This formation is alway almost helpful if you have only one monk to heal. It makes his job alot easier. Plus standing above helps hit that head which can cause more damage if their helmets aint up to score. Yay firestorm?
2. The "Flying V" from the mighty ducks movies: Interesting tactics with the warrior flanking the spearhead<usuall a caster or ranger> and left and right back flanks with healers. Example: Ring of Fire PVP map "Kills vs Kills" Here's the diagram:
__^__ - Ranger or caster
^__^ - Warriors or fighter types
^__^ - Monks/Healing types
In the above , you can do this situated around the lake of fire or the river of fire, causing them to have to run across to hit the healers <Works well with one healer <healing> and one healer <prot> to keep spearhead and warriors healed.
3. "The Outposts" --Although unconventional, and dangerous a majority of the time, this works in arenas that would force people into bottlenecks at certain points: IE: The arena in the jungle with the ruins, the bridges are pivotal. Example:
| |__________| | <---Bridges
**<-people here **<--People here <--Two and two, say one healer one fighter or one nuker and one fighter.
It is very unconventional to split your group apart because if this tactic doesn't work, you now have a split group and possible needing rezzes on both sides. This tactic works well however, when they try the same thing. This can make a match even if you judge right.
And Last but not least one of my favorites:
4. "The Desperation pull" <--This is a last ditch effort if your team is being pummeled and they have to come close to finish the job, area attacks rock at this juncture. Say two out of your four person group is down, and one other besides you is up <lets say for the sake of things, it's a monk> And they come in to finish you. A. Have the monk diagonally opposite barely out of aggro range healing you, and pull the rest of the opposing team into you, and with last attempts, fire skills such as cyclone axe and firestorm or Cyclone axe and apply poison. This way it makes healers on their side focus on themselves before healing your opposition, which allows you to attack over and over until the monk is back in the game. Example is the arena down in the desert:
{{EDIT: The ascii map for this always messes up when I post it, so email me if you really want the map at [email protected]}}
The --'s represent the attacking team, the two ++'s represent your last two men. In this case, luring them in is your only choice, or if they're casters, you go to them, but remember always keep your monk to the outside and diagonally out of aggro, this way it forces them to run through you to get to him/her/it.
There are just some tactics. There are plenty of more formations I use, but those are the main 4, because even new players to pvp can understand them. I only use complicated attack patterns in GVG or PVP with my guild.
contact me if you want more info, through PM or email.
--Thanks, have fun. -The Shim
Last edited by Shimus DarkRaven; Oct 30, 2005 at 02:29 AM // 02:29..
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Nov 22, 2005, 05:45 AM // 05:45
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#66
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Frost Gate Guardian
Join Date: Nov 2005
Location: Connecticut, USA
Guild: JAPS
Profession: E/Me
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I highly agree to what you said. It sums it up for a lot of people not understanding the mechanics to the game itself. TY
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Nov 22, 2005, 09:29 AM // 09:29
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#67
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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Thanks for the enlightening post.
I've come across the term 'kiting' in the past few weeks. From what I understand it to be I've been doing it without knowing what it was called in MMOs. If this falls under positioning I'd love to have a similar explaination or guide on it. Thanks. I hope I'm not hijacking this thread.
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Nov 26, 2005, 09:37 PM // 21:37
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#68
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Warrant of Pandora
Profession: N/R
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very nice info-i think ill try it-
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